2000 AD Prog 2454 out now

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PROG 2454 OUT NOW

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ATTENTION, EARTHLETS – 2000 AD Prog 2454 is OUT NOW!

I am The Mighty Tharg, your genial green guide to the outer limits of the Thrillverse!

We’re in a celebratory mood this week, Terrans, as Judge Dredd Megazine 485 hits the shelves alongside this pulse-pounding prog, and it’s a special milestone issue as the monthly celebrates an incredible thirty-five years of continuous publication.

Yes, hard as it may be to believe but the Dreddworld title first launched in 1990 with a ghafflebette line-up that included stone-cold classics such as America and Young Death: Boyhood of a Superfiend.

Three and a half decades later, it’s still here and still exploring the world of the future lawman — and a whole new raft of stories start in #485, including Anderson, Psi-Div, Megatropolis, Armitage and Dreadnoughts, plus Rob Williams & Colin MacNeil collaborate on the complete Dredd thriller Letter From America!

Add to that the latest instalment of Rok the God, chats with art-bot Peter Doherty, author Anna Smith Spark, and an advance look at the Judge Death Mega Special heading your way next week, and you have a Meg thrumming with vitality even as it inches towards middle age!

2000 AD Prog 2454 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!

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2000 AD Prog 2454 out now
Cover Art: Neil Edwards

2000 AD Prog 2454 out now
Script: Rob Williams / Art: Henry Flint / Letters: Annie Parkhouse

JUDGE DREDD // AND TO THE SEA RETURN, Part Five

Mega-City One, 2147 AD. Home to over 250 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, with the toxic Black Atlantic to the east, and the irradiated Cursed Earth to the west. Tensions are on a knife-edge, crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law!


2000 AD Prog 2454 out now
Script: Ian Edginton / Art: INJ Culbard / Letters: Simon Bowland

BRASS SUN // PAVANE, Part Five

The Orrery is a clockwork solar system, a clutch of planets orbiting a vast BRASS SUN, but the outer worlds are freezing as the sun dies. Young Wren was charged with finding the elements of the key that would restart the sun, and embarked on an epic quest with conductor novice Septimus. He freed Wren from the clutches of the Motherless Men, and together they escaped, but not without consequence…


2000 AD Prog 2454 out now
Script: Rob Williams / Art: Steve Yeowell & Patrick Goddard / Colours: Dylan Teague / Letters: Simon Bowland

RED DRAGON, Part Four

NEW STORY! Siadwell Rhys was once a member of sixties British superhero team Cloud 9, who operated under the name RED DRAGON. When they disbanded due to illness and loss of powers, Siadwell returned to his home village in Wales, where his heavy drinking caught up with him. To help with his battle with Masterman, Zenith got Red Dragon cleaned up — but Siadwell did not survive in the fight against the enemy…


2000 AD Prog 2454 out now
Script: David Hine / Art: Boo Cook / Letters: Annie Parkhouse

VOID RUNNERS // BOOK TWO, Part Five

The far future. The Federation is made up of a huge number of planetary systems, and such an immense group of civilisations requires an enormous level of control. The Ankorites have taken it upon themselves to rule the Federation, using the drug Kali’s Dust to stimulate visions, which is harvested from benign creatures called the Pleroma. Void Runner Alice Shikari has decided to free people from the Federation…


2000 AD Prog 2454 out now
Script: Alex de Campi / Art: Neil Edwards / Colours: Matt Soffe / Letters: Jim Campbell

ROGUE TROOPER // GHOST PATROL, Part Five

Nu Earth, site of a galactic war between the Norts and the Southers, where the atmosphere has been rendered poisonous. So the Southers created the Genetic Infantrymen, immune to the pollutants — G.I.s like ROGUE TROOPER, the last of his kind. Together with biochip buddies Helm, Gunnar and Bagman, the digitised souls of his dead comrades, he searches for the traitor that betrayed the clone-soldiers…

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