2000 AD Prog 2466 Is Out Now
PROG 2466 OUT NOW
BUY NOW
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ATTENTION, EARTHLETS – 2000 AD Prog 2466 is OUT NOW!
I am The Mighty Tharg, the mean green Thrillgenerating machine and alien editor of 2000 AD!
Having lived among you humanoids for nearly fifty years, I’ve become accustomed to absorbing your cultural lodestones, and one recent event was the finale to eightiessampling televisual behemoth Stranger Things.
It occurred to me, as I processed the villain’s plan to drag another reality towards Earth via the bridge of the Upside Down, that it wasn’t too dissimilar to what I’m attempting with the Galaxy’s Greatest Comic — that is, through this illustrious organ, I’m ushering forward your future and embedding it into this reality. The closer the future gets, the more elements from it steal into your present.
Take, for example, the Carroll & Higgins droids’ Dreadnoughts, which explores the early days of Justice Department — and then witness the National Guard currently patrolling US cities. Coincidence? Nope, that’s the future I warned you of edging closer…
Anyway, you can read the finale to the latest Dreadnoughts arc in Meg 488, which is out now, and also features the start of both a new Dredd story and SF football saga Rok the World!
2000 AD Prog 2466 is out now from all good newsagents and comic book stores, plus digitally from our webshop and apps! Don’t forget that if you buy an issue of 2000 AD in the first week of its release then postage in the UK is free!


JUDGE DREDD // DEATH OF A JUDGE, Part Three
Mega-City One, 2147 AD. Home to over 250 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, with the toxic Black Atlantic to the east, and the irradiated Cursed Earth to the west. Tensions are on a knife-edge, crime is rampant, and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law!

HERNE & SHUCK // POWER TRIP, Part Four
The UK. Herne is a troubleshooter and hired help for many different magical factions. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be an exorcism or a rescue. Recently, he was tasked with saving young Carys from ritual sacrifice, and has made an enemy of the organisation known as St Michael. Now, he’s assumed the powers of Herne the Hunter…

THARG’S FUTURE SHOCKS // THE STATE OF NOSTALGIA
Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…

AZIMUTH // CORNERED, Part Three
Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, anyone can take any shape, if it can be conceived by the imagination. The New Flesh masters have been troubled by strange dreams, which have predicted the coming of a stranger — none other than Ramone Dexter, who’s teamed up with Psi-Judge Cassandra Anderson to save Downlode…

THE DISCARDED // PART FOUR
NEW STORY! The UK, the near future. Society’s extravagant attitude to waste has continued unabated, with robot drones now collecting rubbish to be hauled away in giant hovering tankers, bound for the vast garbage island known as Junkfall that lies out in the middle of the ocean. It has also become a dumping ground for the world’s criminals and dissidents, forced to live and scavange amongst the trash mountains…
